It is sunrise and you are a beachcomber collecting washed ashore objects on the beach. To others the objects may be trash, but to you they are artifacts that hold memories that tell the story of both human use and human environmental encroachment. Still, these memories can only be seen after puzzling together artifacts that hold connection to each other, can you unlock them all?

The player begins on a beach at sunrise, a pail in hand. As they stroll they collect objects; these objects, called artifacts, contain imprints of memories. Memories of their use and where they came from that can be explored through combining different artifacts together. These combinations then spawn gateways to worlds that reflect these memories. One, an underwater realm where the effects of these objects are spawned based on human impact on the ocean. The other, a beach during the daytime, where remnants of human activity strewn about and the echoes of the past mix with the sound of the waves.

The immersion of VR allows for the player to feel as if they are on a beach where their only company are these artifacts that have been washed ashore. In order to pick up the artifacts, the player must physically bend down, this provides a physical immersion that other platforms can not provide.The perception limitations within VR, also allows us to evoke the sense of loneliness and wonder of being transported into the worlds connected to the objects memories (i.e the player finds themselves underwater) we are attempting to convey.

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MEMBERS & ROLES

Nik Szafranek

360 Video and Animation, Level Design, 3D Asset Models, 2D Asset Graphics (Artifacts), VR Troubleshooting


Madelaine Fischer-Bernhut

Project Manager, Main Unity Development, Level Design, Animation, VFX, Audio, UI Assets and Implementation, VR Troubleshooting

Jin Zhang

    3D Asset Models, VFX, Audio/Sound Assets,        Shader, Website Building

FINAL BUILD

Using Format